Tag Archives: Game Psychology

Operant Conditioning

Way back in a simpler time (mid-20th century) a man named B.F. Skinner came across regimental experimentation by giving his rats less food pellets for every time they hit a lever, to save food and money.

A lot of the time in game design, people come across magnificent processes for design (like B.F. Skinner did for psychology) that they don’t quite understand (unlike B.F. Skinner) or exploit properly.

Coming across a process or a design that people find desirable often doesn’t go far enough these days.

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